


These demons' souls allow you to upgrade your swords and/or orbs as you see fit. This definitely struck me as one of the inspirations for God of War's orb system (though that could be some other game I haven't played (DMC?)). My problems with the game mainly stem from how much of a product of its time it is. The port does very little in the way of QoL improvements, and the game suffers for it imo. It is very much is a PS2 game through and through. If you die (or fail a time-sensitive puzzle), you're taken back to the main menu, with your only option of continuing the game being loading one of your manual saves that you can only do at specific points. This would fine and dandy, but pair that with UNSKIPPABLE CUTSCENES and you've got a recipe for some great frustration. The camera system also does get disorienting and finnicky.

The main character sure does like to spin around a bunch when the camera shifts.Ĭlick to shrink.Honestly my main issue was the lack of a skip button for cutscenes. Dying/failing a puzzle five times and restarting your save would've been fine, because the pace never breaks.
